My Blog List

Thursday, June 2, 2011

10 B

10 Manifesto's


  1. Don't Regret Anything - so what if it was a mistake, you live and you learn
  2. Don't Hold Grudges - forgive and forget, makes living life easier
  3. So What If Someone Else Did It; Do It Better
  4. Don't Listen To Other's, Only Yourself
  5. But A Little Help Won't Hurt
  6. Be Open To Everything
  7. All Bad Idea's Lead To Good One's
  8. Don't Think Outside The Box; Think WAY Outside It
  9. In Order To Climb, You Have To Fall
  10. Stay True To What You Love, And Nothing Else

10A

Freak Factor

4. Dont Try To Fix Your Weakness

  • I like this one a lot because its true. Just cause you have a weakness/'s, doesn't mean you have to fix it/them.  This requires a lot of time, energy, and commitment that could be going towards other things, like improving you're strengths. No one is perfect. No one has and no one ever will be. Thats why i like this one a lot, because people try and fix themselves, when 95% of the time, they are in their own sense perfect. Everyone is supposed to have strengths and weaknesses, not just strengths.
5. Build On Your Strengths
  • This one caught my attention too because it compliments the one before it. Instead of using your time and energy to fix your weaknesses, build on your strengths. It'll help you later on down the road when you have strong strengths that will put you further ahead in your job and life.
6. You Can't Do Both
  • I agree with this last one cause its true. You can't fix your weaknesses and build your strengths. We don't have enough resources or time on our hands. Its not possible to do both and succeed at it. The Wal-Mart example is a perfect one. Because they have low prices, their products are low quality. They can't have high quality products at low prices, or else they'd lose money.
My strengths are thinking outside the box and trying to imagine what a truly unique vision would be for a story. Whether it be through pictures, movies or games, i like to imagine stories and show them through the art of cinematography. Im not the best writer or artist, but im going to focus more on strengthening my storytelling abilities, cinematography, and try to learn game design so i can hopefully have a job at a major game developer or film studio

9A

Gameplay Mechanics - When describing my gameplay mechanics, i feel like i tried to cram in too many ideas for a crowd who wasn't all hardcore gamers. This probably wasn't the best idea as as a lot of them were probably too complex or too overwhelming for average gamers.
Name - The name of the game was very generic and average, which probably didn't appeal to too many people in the audience.

Goals: The easiest way to explain goals to any audience is to lay them out. If you give the player clear and precise goals, they'll follow them in order to move on in the game. Now in this sense goals are some of the easiest concepts of a video game to discuss with other.

Mechanics: Gameplay mechanics can be both easy and hard to discuss. Some can be very self explanatory(like walking), while others can be a lot harder to comunicate (how to solve a puzzle or switch magic powers)

Objectives: Like goals, these are also pretty easy to communicate. As long as you give the player a straightforward objective and way to go, most (if not all) players should be able to follow them. ex. Drive your car to the Zoo.

Rules: While rules can be very black and white, in videogames they can be tampered with. There are usually ways around certain rules. For example, bugs in games can cause you to not get shot in certain areas, or you can find out how many bullets you can take before you die so you can regenerate health. In this sense, rules are easy to communicate, but a player doesnt fully understand them until they experience then their selves.

Sunday, May 22, 2011

8A


Smoke - Mortal Kombat


8B



The Hero/Villan combination posted here is very different in many ways. First, the contrast and affinity between the two is very noticeable. One is good, one is bad, plain and simple.............. Just kidding, thats not all. The movement of the Villan is very slow, like he is a towering giant wanting revenge on this laboratory that presumably made him that way? Maybe thats why he's evil, cause he's ugly. Good work lab guys. The hero on the other hand is a high flying, sunny day kind of hero, the kind that makes you feel good about yourself. I wish i could fly on sunny days. But his heroism and good feeling are supported when he blocks the lighting from the dark, evil clouds that block his sunlight. No bad guy would do that.
The main way you can tell the difference between the two is through the use of color. For the villan, he is a darkish green, with bits of what appear to be flesh showing, including his overly large brain. Dark green is a color of envy and anger, underlying his evilness. He could be also be envious of the hero's position in society, giving his reason behing is evil personality. Also, almost all super evil villans have large brains (though they never seem to work, since they always lose to the hero).
The hero's color's, blue and yellow, are complimentary colors, going very well with each other. They are also bright, hinting at the superhero's heroic nature. The cape flowing in the wind, along with the sun shinning and the way he is posing also give credence to his heroic personality.
 The Hero villain combo posed here has  contrast and affinity between the combination. the Hero is very tall and masculine, with big muscles. The ghost is dark, and has supernatural powers.
The color differences are drastic too. The red and blue attire of the hero give him a manly tone, that accents his muscles and huge axe. They are also bright colors symbolizing his heroism. The black and red of the villain symbolize his evilness, along with his ghost like appearance. It give a dark tone, and compliments his supernatural powers.

The Hero/Villain combo posted here is very different in many ways. First off, the contrast and affinity between the two is very drastic. The Hero, or Heroine as i should say, is very agile and nimble, with her ballerina costume accenting those traits, or powers. The villain is slow and strong, with his red and black costume giving affinity to his dark tendencies.
The main differences between them lie within the color the heroine and villain choose to portray in their costume. Her pink dress she wears gives her an underlining feminine feel, as pink is usually associated with feminism. It also is a very bright color, leading you to believe that she is in fact a good guy and not evil. The overall theme behind a ballerina are the gracefulness of the way they move, and the pink costume leads you and helps tie together her powers of jumping really high and flying, along with her ability to backflip and do crazy things like that. And although ballerina's aren't usually strong, the fact that this one is a super hero helps make the fact that she can knock out a giant fish more believable.
The villain's colors also help assert his evil intentions. When he's first introduced he doesn't look that evil because red could be a good or evil color. but once he has a vision of burning the world and his face turns angry, the cape helps add to the evil nature of the character. Red is a symbol of power, and this is shown with his powers that he possesses. The ball of energy he makes is slow yet strong, as it is able to create a huge mushroom cloud visible from space.

Tuesday, May 17, 2011

7A

Our Video from Joke 9

The Video I will be comparing.



The two videos from my group and my fellow classmates group, while contain scripts based on two different jokes, have some similarities between the way they use lines and space, but have some differences in contrast and affinity. I’ll call my clip, Clip 1 and the other, Clip 2.

The way lines are used in the two clips are both similar and different. In Clip 2, while the man is sitting at his desk at the office, his tie contrasts with his shirt, leading you up to his face, and helping show your eye the emotion and annoyance his face gives off. In Clip 1, the lines of the train help keep your eye centered on it while the character is playing with it.

The way space was used was similar in both clips also. In Clip 2, the way the camera framed him in his office showed how crammed it was, further giving you the sense how that could be adding to his anxiety and annoyance. In Clip 1, the way the shot frames the kid in his room shows why he is bored and is anxious to get out and play with his train again.

Also, the way that the characters are shown and their actions show some contrast and affinity with what we would assume them to be in real life. The man in Clip 2 shows an affinity with the average business worker because of his stress and how much he hates his office job. The child shows a contrast because an average child wouldn’t use that kind of language, at least a child who plays with a toy train.

The clips are similar in the sense of lines to lead the eye and the use of space to convey and help support certain emotions, while the characters show some contrast and affinity with what we would expect them to be in real life. Overall, both were well done in terms of writing, acting and the way they were filmed.

Sunday, May 1, 2011

5B

My voice over on a scene from the movie "Kick-Ass" Directed by Matthew Vaughn

Blog 5A

 original picture, credit Ben Goossens
Reframed picture

Reframing a picture can change it drastically, turning what the viewer perceives entirely. In this photo by Ben Goossens, it shows a lonely man standing next to his car that has odd human characteristics. By framing it like he did, it gives you a good view of how lonely the man is and how much the car looks like this man. So what i did was frame it so the emphasis comes off of the car, and in turn, is on the man. By doing this i changed three things about the photo: the visual intensity, the space, and the rule of thirds.

Overall, this photo is not visually intense. it has dark, grey colors, and its tone is also dark. In the original, this is emphasized by the overbearingness of the car compared to the man, because this is unusual. It shows that the man has no power, that he is dismal. the face on the car is also dismal, showing no emotion whatsoever. So when i decided to reframe this photo, i brought it in closer on the man. By showing him standing alone, with the car partially on the side, it changes the visual intensity a lot. Instead of thinking about how big the car is compared to the man, or that the car has human characteristics, your focused instead on the loneliness of the man. The car attracts your attention, but it gives a sense of escape, like the man might use it to get away, rather than an overly large, odd looking vehicle. So by reframing, i changed the visual intensity from odd and confusing, to sad and lonely.

The space of the image is also change with the reframing. in the original, the car takes up a big portion of the image, leaving the man looking small compared to the car and the forrest in the background. After the reframing, the man is taking up the majority of the space, though still not overly large. The car is big still, but take up a lot less space, de-emphasizing it and bringing your attention more to the man.

By reframing it i also changed the rule of thirds. Instead of the car taking up a lot of the lines on the right side, the man now falls along the middle left line when comparing it to the rule of thirds. This way your eye travels to the man first, and then to the car, rather than the other way around, as it was originally.

Also, by reframing this image the subtext changed as well as the contrast and affinity.  The subtext with the original photo was rested alot upon the car, as it showed human characteristics similar to the man standing next to it, and its size compared to the man was also a source of hidden subtext. By reframing it to focus on the man, the subtext with the car is gone, and its now rested upon the lighting and by what the man is dressed in. Also the contrast and affinity between the images can be seen, just because the car is cropped out in one, and not in the other.

Monday, April 25, 2011

Brainwashed 4A

Link to article: Brainwashed

1: Acknowledge The Lizard
What Godin is stating here is that we need to start to realize what our society expects and tries to force us to do, acknowledge it, then ignore it. That is one of the key's to being creative, and no falling into the brain-washing traditions our culture tries to impose on us. We need to learn how to ignore "the resistance", or the part of our brain that makes us put our heads down and follow instructions. The key is to realize it is the sole barrier between an artist and their art, and in order to break out of this creative barrier, you need to learn how to ignore it.

2: Learning
Godin says that the old habits of going to school, learning a trade, and then doing that job in the same place, for the rest of your work-life is over. if you go by that mindset, it is almost certain failure. Everyday is school, and you learn from blog posts, experiments, failure, almost anything that you do. And in order to continue, you need to discard the idea that you already know everything you need, and realize that school takes place everyday. And this way, you will learn what you need to learn, every day.

Response
I think these ideas that i summarized, and all seven as a whole, can tie into our blog assignments in many good ways. These teach us to formulate our own ideas, and by giving us the templates and resources to do so, this can help further our creative abilities. It's hard to follow a certain prompt sometimes, so by making them broad, it gives us the opportunity to really explore the article, sound, etc., in our own way and give our true, unhindered responses. this ties in with "acknowledge the lizard" mostly, but it can also relate to "learning" too. Since we're not being told what to learn, we are learning ideas that will help us find and learn what we will need to know later in life, and thats what Godin was trying to encapsulate with his ideas of learning.

Song/Critiques 4B




1) Critique of Steven Martin's song Written Comment/Audio Critique
2) Xian Xiao Song Not Yet Posted
3) Critique of Adam Martinelli's song Written Comment/Audio Critique
4) Critique of Joshua Powell's song Written Comment/Audio Critique

Sunday, April 17, 2011

Soundscape Comments

http://m2d0i3a.blogspot.com/2011/04/soundscape-emotions.html

http://mdia203joeybuccini.blogspot.com/2011/04/new-playlist4.html#comments

http://beccablog203.blogspot.com/2011/04/soundscape.html#comments

Cover Song - Umbrella

Cover songs are very popular in our culture today, with hundreds of thousands posted on Youtube by fans and fellow musicians alike. A lot of my favorite cover songs are when someone takes a pop song and throws a little rock into it, giving it a little more meaning and feeling to it. When Rihanna release "Umbrella" back in 2007, it was a very popular song, but i didn't like it that much. Then when Train released Save Me San Francisco in 2009, they included a cover of "Umbrella" and it was one of my favorite songs on the album. And while it is a cover of the song, it is changed in the way of lyrics and musical quality.
In Rhianna's version of the song, she features Jay-Z, who has lyrical parts in the song at the beginning of the song, lasting about 30 seconds into the song before Rhianna starts to sing. In the Train version of the song, they ditch Jay-Z's part and use some introductory instrumentals. Other than Jay-Z's part, the lyric's are almost identical, a true cover in the lyrical sense. All of the choruses are the same, verses lined up just the same also. One thing that Train does different is extended the end of the song longer than Rhianna did, using the same ending lyrics, but repeating them a few more times.
Where this song truly differentiates itself from the original though, is the change in musical quality. Rhianna's version uses drums, synthesizers and a barely noticeable piano as its established beat. Typical instruments for a pop song, and while Trains version stays with same melody, their cover has a totally different harmony. They use the same drums, but make them more apparent. The pitch of the piano is also higher than Rhianna's making it more distinct, especially during the chorus. As the song escalates, Train puts in an acoustic guitar, and adds some background vocals. The organization of the song is different from the original instrumentally; instead of sticking with the same instruments they build up more and more, tone it down to only a guitar during the bridge before the last chorus, then bring them all back at the end. The rhythm of both the songs is regular, though Trains is slightly varied than Rhianna's, making it irregular in some areas. The overall musical quality of Train's version gives it a more upbeat and happy feeling than Rhianna's, creating a totally different feeling while sticking to the same rhythm and lyrical quality of the original.
As i stated in my opening paragraph, i like the Train version alot more, because it has a more up beat feeling. And with the different uses of instruments it gives the impression that Trains version has more heart than Rhianna's. It is one of my favorite covers, and shows that even terrible pop songs can be made into something entertaining and heartfelt.

Friday, April 15, 2011

Soundscape - Gratitude



Here are the pictures:




Monday, April 11, 2011

Finding Your Howl (Blog 2)





In the article above, Jonathan Flaum's tale about one's journey to find their "howl" is truly inspirational.

The story is about one of the last remaining red wolves in existence, Mumon. In the 1970's their species was extinct so they took the remaining 14 into captivity. When they had their offspring, they were released into the wild as an experiment. But the one thing that was wrong with them was that they forgot how to howl. And without this ability, their was no leader, and therefore they didn't have any guide and didn't know how to work as a normal and efficient pack. So because of this inability, Mumon, on of the members of the wold pack, goes on a journey into the forest to find his howl. As he journey's he starts to become hungry but cant find food. He see's a deer and starts to chase after it, eventually catching it. he doesn't know how he did it because he's used to his food being given to him. as he eats the deer he can feel the natural instinct coming to him, and as he runs into other animals in the forrest, they exchange inspirational thoughts with him as he is determined to find his howl. his journey ends when he meets a hunter who shoots him, but then is surrounded by his wolf pack, as this symbolizes him becoming the leader of his pack, as he finally finds his howl after his toil through the forrest.

From this story, Flaum stresses the point that we need to differentiate from the norm in order to find our howl, or our true inspiration and purpose in life.  Mumon could've starved and sat around until he was taken back into captivity, but he journey'd into the forrest, with no idea or direction to where he was going. Yet what he was looking for came to him, as he let his instincts take over his actions. Flaum wants us to find what is holding us back, be it our job, marriage, or overall identity, and break away from it. Go do something that you normally wouldn't, because it could lead you down the path to success and happiness.

One quote that really speaks to me is one from a song that i have referenced in another blog post of mine, "Bullet" by Hollywood Undead. "If you can't dream then whats life mean?", is the line, and it reminds me of one of my other big inspirations, Walt Disney. If you have a goal in life, you've dreamnt about it before, fascinated about what it'd be like if you reached that goal. And if you can't picture yourself reaching that goal and being in that place, you'll never reach it. It's hard to come up with ideas if you can't dream, and dreaming helps separate you from reality, something that a lot of people need to do every now and then.

Sunday, April 3, 2011

Ways To Get Ideas - 1B

Article To Read

An idea can blossom many ways, and in "Ways To Get Ideas", a lot of different options and techniques are given to help the reader formulate new and innovative ideas. The author lists 14 different ways to try and come up with ideas, and these are three that i think are the best.

1: Follow Your Fascination (1)
Defiantly a top one in my opinion. When someone comes up with an idea of some sort, it usually involves something the creator is fascinated with or enjoys. Thomas Edison was fascinated with light, and after 800 tries, he created the light bulb. Albert Einstein was fascinated with science, and he came up with one of the greatest equations in history, E=MC^2. So if you want to come up with a new and creative idea, your best bet is to involve yourself in something you love. If you film, study how other popular directors create and weave camera angles and story into something immersive, learn from it, and think about how it can be done better. But if you're not into film and like biology, study film isn't going to give you a great and new idea, at least its not very likely to. I am into film and video-games, so by watching movies carefully and studying how the camera moves depending on the mood and tone of a certain scene, i can learn what works and what doesn't and maybe come up with a new camera angle that highlights the emotions of the characters better. Or by playing a certain video-game, i could find what works and doesn't and maybe spark my own idea for a new cool video-game. If you're willing enough, you can do this with whatever topic you choose, but it will be less stressful and feel easier if you involve yourself with something you enjoy.

2: Make New Connections (4)
A lot of ideas today aren't brand new: they combine popular things to make something innovative. This is why i think that this technique is one every thinker should utilize. The iPhone is a perfect example of someone using the technique of Making New Connections. It is a phone that surfs the web, plays music, takes pictures, and does a million other things; yet its one device. And it makes doing all those tasks easier by putting them all in one and giving it the capability to do all those things. Online shopping is another great innovation that came from this technique. It gives the consumer the ability to access a stores whole catalogue from the comfort of their home, and gives them the option of shipping their purchases right to their house, or having it ready for them in the store. Easier and more efficient. So if i was going to try this technique out, i would think about multiple different aspects of film and video-game production and equipment. One example would be a cordless gaming device. It would stream and download content right onto the device, there for eliminating the need for me to go to the store and buy games, or worry about which plug to connect my device to my tv is the right one. I would just plug my device into a  power outlet and being playing. that easy. I could also look at cameras and editing software and see if i could incorporate the two together to make an easier and more efficient way of shooting films. The key to Making New Connections is the ability to see two things together, and decide whether or not it would work.

3: Define The Right Challenge (6)
When a new idea or innovation is release onto the public, the intention of the creator, whether purposely or by accident, is to eliminate a problem. A lot of the ideas for energy conservation and a greener earth come from the goal to help sustain our environment and preserve our natural resources. So the main goal when trying to come up with an idea is to figure out what your idea will solve. If i wanted to make social networking easier, i would say to myself "I want to keep track of what all my friends are doing on every single social website." Then i sit down, and decide to create an application or OS that pulls all of your friends from MySpace, Facebook, Twitter, etc. into a pool, sorts them by email and name, and organizes the information into one timeline or address book. Then i would give the user the option to favorite their most contacted friends so their new posts or tweets come up at the top. this is a great technique because a lot of times its easier to accomplish a goal when you have a task to accomplish. So by setting a goal for yourself, you can start to pool together ideas and slowly create a new and innovative idea.



State your most inspired challenge or opportunity as a question beginning with words “How can I?” Then write it five different ways. Which is the real question?

Q: How can I make communication between teachers and students easier?
Q1: How can I improve blackboard?
Q2: How can I utilize social networking sites to easily connect with students?
Q3: How can I do away with sending three different messages, three different ways?
Q4: How can I make communication more accessible for students and teachers?
Q5: How can I make sure that a student/teacher has received/read my message right away?



My Creative Inspirations - 1A

Inspiration can come from a lot of different things for a lot of different people. And its not just artists who have "creative inspirations"; anyone can have them and everyone is inspired by someone or somethings. For me, a lot of my inspirations come from people in the media field, because of my interest in film and video-games. And since these things have been a major part of my life and what i am pursuing as a career, I have come across alot of musicians,, films and video-games that have sort-of laid the foundation for what i wish to create. Some of them are more recent than others, but their impact on my creative thinking are still the same.

  1. Hollywood Undead - Musician 
When I first started listening to H.U. in 2008, they instantly became my favorite band. Their first album, Swan Songs, was a mix of hard-rock party anthems with rap and screaming that i would jam to and songs that were about the struggle with depression, alcoholism, loss of loved ones and other sensitive subjects. I was amazed by this because there was such a contrast between the songs that it instantly grabbed by attention and showed that can be a truly versatile band that can perform well. A lot of their music is special because of the contrast and affinity between things. Their new album, titled "American Tragedy" succeeds in this contrast/affinity more than their previous album did in many ways. Songs like "Been to Hell"and "Comin' In Hot" and two totally different songs, where one is about hopes and dashed hopes one has when trying to make a name for yourself Hollywood, while the other is about partying and getting wasted. But song on the album really stood out to me in terms of contrast/affinity, and its called "Bullet". The song has a catchy, happy beat, yet its lyrics are dark and disturbing, depicting ones struggles with suicide. I loved it when I heard this, and this is a perfect example of how they try to merge a dark subject with happy tune. And its because of that, that it stands out to me, because suicidal thoughts aren't always in dark people; they can come to someone who seems completely happy and normal, which is why its so dangerous. H.U. versatility and deep lyrics in (some of) their songs have inspired me to be more versatile in my work, and that by coming two totally opposite ideas or thoughts can be better than just sticking to one.

2. City of God - Film

When i sat down to watch City of God for the first time, i wasn't expecting anything that good. My friend had recommended it to me and it was a foreign film, but i was bored and popped it in. After finishing it, i was blown away. It was and still is, one of the most traumatic, violent, saddening, engrossing, and best films i have ever seen. The acting was good, but what did it for me was the mood and tone of the whole film. From start to finish the cinematography was smooth and organic, giving me great and captivating shots of the action unfolding in front of me. One of my favorite scenes in this movie, and quite possibly ever, that takes place in a night club in the City of God in Rio De Janeiro.  One of the main characters is killed in a drug related incident, but the lighting in the scene is what makes it special. The way the strobe lights light up the club as the scene gets more and more tense really makes you feel like you're their and the climax of the scene is saddening and heart-wrenching. This film is loaded with great characters, lighting, violence and story that it makes a great tool for me when i want to know how my movie should look, feel, and engross my audience.

3. Uncharted 2: Drakes Fortune - Video-game

When i play a video-game, i'm usually entertained by it while i'm playing it, but after i finish it, i usually don't go back and play through again. Not a lot of games grab my attention and engross me for long periods of time, but there are a few exceptions. One of them is the PS3 game Uncharted 2: Drakes Fortune. Once i started this game, i couldn't stop playing. And even though i've beaten it twice, i still like to play through it because its so good. This game has big-budget movie set pieces, great voice acting, and lifelike and fluid animation. Its a great Adventure game that blends gunfights and puzzle solving to make a fantastic treasure hunt even more fun. But what makes this game special is some of the set pieces, and the tension and release i got from playing through them. There were a few scenes when my palms were sweating and i wasn't sure i was going to survive. One of them deals with a car chase where you are running for your life as a big tank of a car come barreling after you down a narrow alley way. When i played this, i was so frantic that after it was over i was sweating and wondering what the hell just happened. There are other scenes in the game that rely on this tension and release, like the first time you encounter a yeti and when you have to run across a crumbling bridge hundreds of feet above the ground. What these scenes have taught me is the right way to build up tension, whether it be over a drawn out period of time, or in an instant, and how it should make you feel as a player or a viewer in a game or a movie.