My Blog List

Thursday, June 2, 2011

10 B

10 Manifesto's


  1. Don't Regret Anything - so what if it was a mistake, you live and you learn
  2. Don't Hold Grudges - forgive and forget, makes living life easier
  3. So What If Someone Else Did It; Do It Better
  4. Don't Listen To Other's, Only Yourself
  5. But A Little Help Won't Hurt
  6. Be Open To Everything
  7. All Bad Idea's Lead To Good One's
  8. Don't Think Outside The Box; Think WAY Outside It
  9. In Order To Climb, You Have To Fall
  10. Stay True To What You Love, And Nothing Else

10A

Freak Factor

4. Dont Try To Fix Your Weakness

  • I like this one a lot because its true. Just cause you have a weakness/'s, doesn't mean you have to fix it/them.  This requires a lot of time, energy, and commitment that could be going towards other things, like improving you're strengths. No one is perfect. No one has and no one ever will be. Thats why i like this one a lot, because people try and fix themselves, when 95% of the time, they are in their own sense perfect. Everyone is supposed to have strengths and weaknesses, not just strengths.
5. Build On Your Strengths
  • This one caught my attention too because it compliments the one before it. Instead of using your time and energy to fix your weaknesses, build on your strengths. It'll help you later on down the road when you have strong strengths that will put you further ahead in your job and life.
6. You Can't Do Both
  • I agree with this last one cause its true. You can't fix your weaknesses and build your strengths. We don't have enough resources or time on our hands. Its not possible to do both and succeed at it. The Wal-Mart example is a perfect one. Because they have low prices, their products are low quality. They can't have high quality products at low prices, or else they'd lose money.
My strengths are thinking outside the box and trying to imagine what a truly unique vision would be for a story. Whether it be through pictures, movies or games, i like to imagine stories and show them through the art of cinematography. Im not the best writer or artist, but im going to focus more on strengthening my storytelling abilities, cinematography, and try to learn game design so i can hopefully have a job at a major game developer or film studio

9A

Gameplay Mechanics - When describing my gameplay mechanics, i feel like i tried to cram in too many ideas for a crowd who wasn't all hardcore gamers. This probably wasn't the best idea as as a lot of them were probably too complex or too overwhelming for average gamers.
Name - The name of the game was very generic and average, which probably didn't appeal to too many people in the audience.

Goals: The easiest way to explain goals to any audience is to lay them out. If you give the player clear and precise goals, they'll follow them in order to move on in the game. Now in this sense goals are some of the easiest concepts of a video game to discuss with other.

Mechanics: Gameplay mechanics can be both easy and hard to discuss. Some can be very self explanatory(like walking), while others can be a lot harder to comunicate (how to solve a puzzle or switch magic powers)

Objectives: Like goals, these are also pretty easy to communicate. As long as you give the player a straightforward objective and way to go, most (if not all) players should be able to follow them. ex. Drive your car to the Zoo.

Rules: While rules can be very black and white, in videogames they can be tampered with. There are usually ways around certain rules. For example, bugs in games can cause you to not get shot in certain areas, or you can find out how many bullets you can take before you die so you can regenerate health. In this sense, rules are easy to communicate, but a player doesnt fully understand them until they experience then their selves.