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Thursday, June 2, 2011

10 B

10 Manifesto's


  1. Don't Regret Anything - so what if it was a mistake, you live and you learn
  2. Don't Hold Grudges - forgive and forget, makes living life easier
  3. So What If Someone Else Did It; Do It Better
  4. Don't Listen To Other's, Only Yourself
  5. But A Little Help Won't Hurt
  6. Be Open To Everything
  7. All Bad Idea's Lead To Good One's
  8. Don't Think Outside The Box; Think WAY Outside It
  9. In Order To Climb, You Have To Fall
  10. Stay True To What You Love, And Nothing Else

10A

Freak Factor

4. Dont Try To Fix Your Weakness

  • I like this one a lot because its true. Just cause you have a weakness/'s, doesn't mean you have to fix it/them.  This requires a lot of time, energy, and commitment that could be going towards other things, like improving you're strengths. No one is perfect. No one has and no one ever will be. Thats why i like this one a lot, because people try and fix themselves, when 95% of the time, they are in their own sense perfect. Everyone is supposed to have strengths and weaknesses, not just strengths.
5. Build On Your Strengths
  • This one caught my attention too because it compliments the one before it. Instead of using your time and energy to fix your weaknesses, build on your strengths. It'll help you later on down the road when you have strong strengths that will put you further ahead in your job and life.
6. You Can't Do Both
  • I agree with this last one cause its true. You can't fix your weaknesses and build your strengths. We don't have enough resources or time on our hands. Its not possible to do both and succeed at it. The Wal-Mart example is a perfect one. Because they have low prices, their products are low quality. They can't have high quality products at low prices, or else they'd lose money.
My strengths are thinking outside the box and trying to imagine what a truly unique vision would be for a story. Whether it be through pictures, movies or games, i like to imagine stories and show them through the art of cinematography. Im not the best writer or artist, but im going to focus more on strengthening my storytelling abilities, cinematography, and try to learn game design so i can hopefully have a job at a major game developer or film studio

9A

Gameplay Mechanics - When describing my gameplay mechanics, i feel like i tried to cram in too many ideas for a crowd who wasn't all hardcore gamers. This probably wasn't the best idea as as a lot of them were probably too complex or too overwhelming for average gamers.
Name - The name of the game was very generic and average, which probably didn't appeal to too many people in the audience.

Goals: The easiest way to explain goals to any audience is to lay them out. If you give the player clear and precise goals, they'll follow them in order to move on in the game. Now in this sense goals are some of the easiest concepts of a video game to discuss with other.

Mechanics: Gameplay mechanics can be both easy and hard to discuss. Some can be very self explanatory(like walking), while others can be a lot harder to comunicate (how to solve a puzzle or switch magic powers)

Objectives: Like goals, these are also pretty easy to communicate. As long as you give the player a straightforward objective and way to go, most (if not all) players should be able to follow them. ex. Drive your car to the Zoo.

Rules: While rules can be very black and white, in videogames they can be tampered with. There are usually ways around certain rules. For example, bugs in games can cause you to not get shot in certain areas, or you can find out how many bullets you can take before you die so you can regenerate health. In this sense, rules are easy to communicate, but a player doesnt fully understand them until they experience then their selves.

Sunday, May 22, 2011

8A


Smoke - Mortal Kombat


8B



The Hero/Villan combination posted here is very different in many ways. First, the contrast and affinity between the two is very noticeable. One is good, one is bad, plain and simple.............. Just kidding, thats not all. The movement of the Villan is very slow, like he is a towering giant wanting revenge on this laboratory that presumably made him that way? Maybe thats why he's evil, cause he's ugly. Good work lab guys. The hero on the other hand is a high flying, sunny day kind of hero, the kind that makes you feel good about yourself. I wish i could fly on sunny days. But his heroism and good feeling are supported when he blocks the lighting from the dark, evil clouds that block his sunlight. No bad guy would do that.
The main way you can tell the difference between the two is through the use of color. For the villan, he is a darkish green, with bits of what appear to be flesh showing, including his overly large brain. Dark green is a color of envy and anger, underlying his evilness. He could be also be envious of the hero's position in society, giving his reason behing is evil personality. Also, almost all super evil villans have large brains (though they never seem to work, since they always lose to the hero).
The hero's color's, blue and yellow, are complimentary colors, going very well with each other. They are also bright, hinting at the superhero's heroic nature. The cape flowing in the wind, along with the sun shinning and the way he is posing also give credence to his heroic personality.
 The Hero villain combo posed here has  contrast and affinity between the combination. the Hero is very tall and masculine, with big muscles. The ghost is dark, and has supernatural powers.
The color differences are drastic too. The red and blue attire of the hero give him a manly tone, that accents his muscles and huge axe. They are also bright colors symbolizing his heroism. The black and red of the villain symbolize his evilness, along with his ghost like appearance. It give a dark tone, and compliments his supernatural powers.

The Hero/Villain combo posted here is very different in many ways. First off, the contrast and affinity between the two is very drastic. The Hero, or Heroine as i should say, is very agile and nimble, with her ballerina costume accenting those traits, or powers. The villain is slow and strong, with his red and black costume giving affinity to his dark tendencies.
The main differences between them lie within the color the heroine and villain choose to portray in their costume. Her pink dress she wears gives her an underlining feminine feel, as pink is usually associated with feminism. It also is a very bright color, leading you to believe that she is in fact a good guy and not evil. The overall theme behind a ballerina are the gracefulness of the way they move, and the pink costume leads you and helps tie together her powers of jumping really high and flying, along with her ability to backflip and do crazy things like that. And although ballerina's aren't usually strong, the fact that this one is a super hero helps make the fact that she can knock out a giant fish more believable.
The villain's colors also help assert his evil intentions. When he's first introduced he doesn't look that evil because red could be a good or evil color. but once he has a vision of burning the world and his face turns angry, the cape helps add to the evil nature of the character. Red is a symbol of power, and this is shown with his powers that he possesses. The ball of energy he makes is slow yet strong, as it is able to create a huge mushroom cloud visible from space.